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General Information

The Stormwind Guard

Guild Leader/Guild Master: Balaul

Website: Currently none.

Contact Person/Method: Balaul (IC application)

Recruiting Status: Open.

RP Newbie-Friendly: Yes, but RP experience preferred.

Focus/Mindset: The Stormwind Guard is a guild for players wishing to RP characters that are city guards. Our aim is to enhance the roleplay atmosphere of Stormwind, not to harrass or lord over some special power over any other character.

Requirements/Restrictions: Must be able to wear armor similar to that worn by the Stormwind NPC guards.

Raiding/PvP Interest: Instance runs on occasion through dungeons level 40 or below. High-end instance runs usually done with help from other guilds. PvP encouraged (we ARE soldiers, after all), but not a requirement.

Other Info: New recruits must be able to handle/tolerate IC opposition that they get for merely being a Guard.

Latest News

November 10, 2008

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The Lich King Attacks

An immense flight of skeletal wyrms were sighted flying toward Stormwind Harbor in an effort to disrupt Stormwind's preparations to land in Northrend. The King, The Stormwind Guard, and hundreds of militia and volunteer faced off Arthas' attack at the harbor. Wave after wave of the Scourge were repelled. Long live the King!


November 5, 2008

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Active Guards Awarded the Zombie Invasion Ribbon

The Zombie Invasion Ribbon has been granted by the Court as a distiction to those guards that served during the Lich King's attacks on Stormwind.

Guard Manual

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Please see our guard manual for details on the Guard's structure, promotions, drill and battle commands, and general instructions and policies.

-The Stormwind Guard Manual

“Men like Corporal Nobbs can be found in every armed force. Although their grasp of the minutiae of the regulations is usually encyclopedic, they take good care to never be promoted beyond, perhaps, corporal.” -- Terry Pratchett, Guards! Guards!

Recruitment

"So you wish to enlist in the Guard? Voluntarily? Seriously?

Recruitment is open to any citizen in good standing and of enlistment age. A citizen in good standing is one that is not currently shackled in the Stockades or banished from Stormwind. Minimum enlistment age is 18. Must be strong enough to wear the guardsman armor.

All recruits will be given a thorough physical examination to ensure that they are not a half-demon, overly insane, or unfit for service.

Joining the Guard should be completely IC, or as much so as possible.

To apply to join, send an in game application to Dugald. Please explain why you think you would make a good guard in your application.

Assuming your application is good enough (the application in itself is a small test) you will be sent mail back asking you to come for an interview. Note: This is only asking you to come for an interview, not saying that you are accepted into the Guard.

Things that will help you to succeed in the interview include, but are in no way limited to:

1) Good spelling and punctuation – these are essential for the appearance of a guard!

2) Not taking a year to respond to the questions (Keep whisper conversations to a minimum, maybe sign out of MSN, don’t wander off to get coffee… these will help you in the long run!)

3) Don’t use OOC at all in the interview, unless you have an urgent need to use it, such as ((brb, phone))… and use it in whisper, not /s.

4) Be original! The Guard is supposed to be a misfit of all varieties of character. We therefore aren’t looking for a standard guardsman with no personality… think of something to make your character an individual!

5) Do not take yourself too seriously. Humour is not frowned upon in The Guard, quite the contrary!

By turning up to the interview, you accept the following terms and conditions.

1) The interviewer's decision is final. Arguing IC simply wont help your chances of a future application being accepted, arguing OOC will finish any chances of it, and likely get you ignored.


Laws

Cuddy had only been a guard for a few days, but already he had absorbed one important and basic fact: it is almost impossible for anyone to be in a street without breaking the law. (Terry Pratchett, Men at Arms)

Please go to The Stormwind Guard Laws to read all the laws used and enforced by The Stormwind Guard.



COMMAND CENTER LOCKUP

The Command Center is equipped with a high-security lockup for the appropriately secure and uncomfortable accommodation of troublemakers, rabblerousers, criminals, and purveyors of non-alcoholic beer. Sadly, such notorious and cheeky sorts would rather be lodged elsewhere and will try to leave before the time of their legitimate release.

The cell is equipped with chains along the walls into which the prisoners are locked, with manacles for the wrists and ankles. The chains are heavily warded, preventing those locked in them from making use of magic. The door is barred and guarded at all times, and the lockup is located deep under the command center, and the walls are heavily reinforced to prevent easy escape via explosives or tunneling with a spoon.


Guidelines for interacting with the Guard

If you would like to interact with The Stormwind Guard please view our guidelines at:

The Stormwind Guard Interaction Guidelines


Important Links

Warrants: Stormwind Guard Warrants

Criminal Files: Criminal Files

Ongoing Investigations: The Stormwind Guard Ongoing Investigations

Closed Cases: The Stormwind Guard Closed Cases

General Files: The Stormwind Guard Patrol Logs

Patrol Log

The Weekly Feature Award

This guild page has been highlighted as a Weekly Feature.


--Eupheria 15:17, 10 December 2008 (UTC)
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