Bard

=Under Heavy Construction= Guild Concept I created on another server, and now I don't have a guildleader character in mind, but I wanted to get this over here =). Bare with me if this sounds interesting but can't understand whom you're supposed to talk to. (ps. Just whisper Aideyn in game if this sounds like something you'd join!)

Premise
The guild was founded by -- shortly after the Third War. The young -- refused to be jaded by her service at war, instead, she focused on her dream that she had before wartime, a dream to see all the music and all the stories of the world. To meet like minded individuals with the same passion for music and the arts as she.

The organization's official name as recognized by the records of Orgrimmar is "Association for the Education of Musicians and Performers of General Arts", but everyone calls it the Bard guild for short.

The duties of a traveling member are to collect all the local folklore, music, plays and stories during their travels that they can. And when returning to the capital bring copies of their work to the founder of the organization, - for copying into the guild archives.

Goal To fill capital cities and local road taverns and inns with music!

Guild Archives
This section will be edited with the collections of members of Bard as they go about adventuring.

Roleplay Events
Since the premise of the guild is to fill taverns and inns with music and stories, there aren't designated nights where you can find one in a tavern around whichever capital. That's something you can find anytime a member of Bard feels like roleplaying =) However, here are a list of RP events that Bard does host.

Lessons
Pupils of Bard meet with a Minstrel, or one of member ranks that they are training to become to learn about the basics of that craft. This will be scheduled on the guild calender and if a regular pattern emerges, it will be posted here.

Combat Classes
Although fighting is not organization's main purpose, - knows how dangerous the world musicians travel in truly is. Combat courses are offered to anyone new to the realm of fighting who is in the ranks of Bard who wishes to take them.

Craft Fair
This is a time for those of all professions in Bard to come together and offer their services to the rest of the guild and have services done for them in return. Or offer goods in exchange for other goods they are also in need of. Bi-monthly. (GHI is encouraged if no actual in-game items are needed/wanted. Keep random drops of possible RP gear, grey RP items, anything you'd want to trade!)

Performances
The thespians of Bard put on a performance of a WoW-ized theatre production. Tickets will be sold and summoning will be provided if the location is not in a starter zone or capital city.

Guild Meetings
Guild meetings will be held bi-monthly in a easily accessible area. These gatherings will be primarily guild members, who will perform the greatest pieces of work they have collected during their travels, and turn in the entirety of their collections to -- for the guild archives.

Initiate Rank
V

Member Ranks
V

Officer Rank
V

Promotion
All pupils will start out with a skill of 0 out of 450 in all skills of Bard unless otherwise agreed upon with an officer before joining. Pupils will get skill points from lessons and from practicing outside of lessons on their own time. Points will be given out at the teachers and officers discretion, and the most points to be earned in any one practice is 15. Once pupils reach the skill level 150 they can be promoted normally into their chosen rank.

To get into the Performer rank, a pupil must have a skill level of 60 in 4 of the 6 skills (Flute, Harp, Lute, Acting, Singing or Storytelling). Pupils may not use the method of early promotion to enter the Performer rank. Once you have been accepted into one of the specialization member ranks, you receive a +2 to all points earned of that skill, but receive only half the points you earn for other skills. Performers get no bonuses and no penalties for their rank.

Early Promotion
If a pupil would like to go into one of the member ranks before earning 150 skill, they will use a /roll system. The pupil will group with a officer and two guild witnesses and then roll 5 times, the sum of those rolls then divided by five. It that average is above 75 then the pupil can be promoted into the specialization rank they chose before the rolling started. A half point for every lesson the pupil has attended in-game can be added the the lowest score of the roll. This ability has a month cooldown, successful or not.

Member Skills
Skill levels of all members can be found in a updated list at this link. Bard - Member Skill Wikia Page

In-Character

 * You will be judged by others by your actions. Keep in mind that you are not only a representing yourself, but the entire organization of bards while you wear our tabard (and tag!). Even if you don't care about someone's opinion of you, your behavior will effect how others treat your guildmates.


 * Your word is your honor, keep your word.


 * Never turn away from a song or story given freely, and always share your finds with the guild. This guild was created to create and share art, not for people to be trained and then zealously guard all the pieces of art they find in their travels for themselves.


 * Never burn bridges. There's always a story left to find or a song that hasn't been taught by you, don't risk destroying a connection to perhaps the only person who can teach it to you.

Out of Character

 * Check guild notices and the calender often for events!


 * Do not abuse the general channels provided by Blizzard. LookingForGroup is for looking for instance or raid groups. General is for help with quests. Trade is for finding someone with a profession or item you need. If you are found trolling these channels you will be removed from the guild.


 * Drama and tension is great, when it's between characters for a story. Leave drama in character. * Godmoding is strictly prohibited. You godmod once, and you get a warning. Twice, and you're gone. All godmoding does is take the fun out of controlling your own character. If you must RP a fighting/mugging scenario ( or any situation where either party doesn't want to lose!) group with that person and work it out, reach a plausible conclusion for the fight so everyone's happy, and basically RP to that outcome, or play with a /roll fighting system.


 * Play realistically, this goes hand in hand with the no godmoding rule. Yes a character shouldn't control everything you do, but a level 10 is not going to hand a level 80 his behind on a platter. But, neither is it socially polite to completely destroy someone's character by being level 80 and killing their character. Playing realistically also means play with the reality of World of Warcraft in mind. NPCs are there, unless otherwise is agreed upon by all parties in a RP scenario.
 * Another note to take for playing realistically is taking appropriate action for the locations you are in. You can not set off an in-character Blizzard in the middle of a tavern and expect nothing to happen. This is because there are things called guards, and ICly, they would drag yo butt to the Stockades or to a farm for hard labor as a slave of the King. If you are found doing things like this in-character, prepare to face IC consequences. (ie. Loss of organization membership, and having your character reported to every single 'guard' guild in whichever capital you commit these crimes.)
 * Very important to the rule of playing realistically is a firm separation of in-character and out-of-character information. Don't assume that simply because you as a player are aware of something that your character is as well. If you see someone's nameplate floating above their head, but they are wearing a mask or hood or you've never met them before, don't play as if your character can identify them. MRP or other RP addons may offer information that characters can estimate by simply looking at them (height, weight, some scars locations), but things about character history, secret identities or whatever else that isn't physical that a person puts in these addons is only okay to know ICly, if... your character indeed knows it ICly through digging or previous roleplaying situations!


 * Lore... We are very firm believers of following the lore established by Blizzard for the World of Warcraft universe! Even though creativity is important, it best to limit one's self to the resources provided with offical information on Azeroth. This is so that roleplaying can remain in harmony with the majority of the other roleplayers in-game and remains accurate to the game world throughout patches and expansions. So this means Bard will not be taking any Final Fantasy Warriors/Harry Potter Wizards/Naruto Ninjas/Anime Princesses/Werewolves(Worgen are different then this, play them accordingly)/Vampires (sparkily or otherwise).


 * Use proper grammar and spelling. Not asking for college level, just put your sentences in a proper form and slap a period or other distinguishing punctuation ("Quotation!") where appropriate. Typos are understandable, misread lines and subsequent responses are understandable. a simple /e nix*)) is as good as erasing your doofed-up line and then you can respond properly.

Member List
--; Founder, Minstrel

Out of Character Information

 * Bard was founded shortly after the release of patch 3.3. If you have any questions about Bard's recruiting, roleplay events or general roleplaying premise, be sure to drop an in-game mail to -!